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            基于html5 canvas實現漫天飛雪效果的方法

            時間:2025-01-15 14:49:06 網頁設計 我要投稿
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            基于html5 canvas實現漫天飛雪效果的方法

              導語:基于html5 canvas實現漫天飛雪效果的方法,你懂嗎?下面的是百分網小編為大家搜集的基于html5 canvas實現漫天飛雪效果的方法,運行該實例可以看到很棒的下雪效果。如下圖所示:

              主要代碼如下:

              代碼如下:

              <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "<a href="http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd</a>">

              <html xmlns="<a href="http://www.w3.org/1999/xhtml">http://www.w3.org/1999/xhtml</a>">

              <head>

              <meta http-equiv="Content-Type" content="text/html; charset=gb2312" />

              <title>漫天飛雪</title>

              <style type="text/css">

              * {margin: 0; padding: 0;}</p> <p>body {

              /*You can use any kind of background here.*/

              background: #6b92b9;

              }

              canvas {

              display: block;

              }

              </style>

              </head></p> <p><body></p> <p><p style=" background:#6b92b9; width:100%; height:2000px;" ></p>

              <canvas id="canvas" style="position:fixed; top:0px;left:0px;z-index:80;pointer-events:none;"></canvas></p> <p><script>

              window.onload = function(){

              //canvas init

              var canvas = document.getElementById("canvas");

              var ctx = canvas.getContext("2d");

              //canvas dimensions

              var W = window.innerWidth;

              var H = window.innerHeight;

              canvas.width = W;

              canvas.height = H;

              //snowflake particles

              var mp = 3000; //max particles

              var particles = [];

              for(var i = 0; i < mp; i++)

              {

              particles.push({

              x: Math.random()*W, //x-coordinate

              y: Math.random()*H, //y-coordinate

              r: Math.random()*3+1, //radius

              d: Math.random()*mp //density

              })

              }

              //Lets draw the flakes

              function draw()

              {

              ctx.clearRect(0, 0, W, H);

              ctx.fillStyle = "rgba(255, 255, 255, 0.8)";

              /* ctx.fillStyle = "#FF0000";*/

              ctx.beginPath();

              for(var i = 0; i < mp; i++)

              {

              var p = particles[i];

              ctx.moveTo(p.x, p.y);

              ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true);

              }

              ctx.fill();

              update();

              }

              //Function to move the snowflakes

              //angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes

              var angle = 0;

              function update()

              {

              angle += 0.01;

              for(var i = 0; i < mp; i++)

              {

              var p = particles[i];

              //Updating X and Y coordinates

              //We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards

              //Every particle has its own density which can be used to make the downward movement different for each flake

              //Lets make it more random by adding in the radius

              p.y += Math.cos(angle+p.d) + 1 + p.r/2;

              p.x += Math.sin(angle) * 2;

              //Sending flakes back from the top when it exits

              //Lets make it a bit more organic and let flakes enter from the left and right also.

              if(p.x > W || p.x < 0 || p.y > H)

              {

              if(i%3 > 0) //66.67% of the flakes

              {

              particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d};

              }

              else

              {

              //If the flake is exitting from the right

              if(Math.sin(angle) > 0)

              {

              //Enter fromth

              particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d};

              }

              else

              {

              //Enter from the right

              particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d};

              }

              }

              }

              }

              }

              //animation loop

              setInterval(draw, 15);

              }

              </script>

              </body>

              </html>

              代碼分析如下:

              這行代碼改變雪花半徑大小:

              代碼如下:

              r: Math.random()*3+1, //radius

              這行代碼改變雪花下落速度:

              代碼如下:

              setInterval(draw, 15);

              這行值改變雪花密度:

              代碼如下:

              var mp = 3000; //max particles

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